I'd like to make this one day, but wouldn't mind one of you stealing this and going forward with it (include me if you can):
I want to make a platformer/side scroller metroidvania or rogue-like without combat, mostly based on randomly generated ecosystems and plant knowledge. Plants themselves would have some randomness which changes how they act between runs. Some plants would create strong branches you can walk on, others would provide fruits that give abilities, others would break walls/grounds with their roots, yet others would give you large leaves that you can use to protect yourself from rain or use as a parachute, etc.
The idea is a bit vague because I'm not sure yet of the form it takes. I just want to find more exploratory forms of play that don't require hitting things as a main verb (even though this game could still contain violence). Plants seem to provide a good playing ground for generational algorithms, fractals, etc.
Inspirations may be:
And I'm sure I've seen a metroidvania where growing a plant was a major mechanic, but I can't remember the name.
I want to make a platformer/side scroller metroidvania or rogue-like without combat, mostly based on randomly generated ecosystems and plant knowledge. Plants themselves would have some randomness which changes how they act between runs. Some plants would create strong branches you can walk on, others would provide fruits that give abilities, others would break walls/grounds with their roots, yet others would give you large leaves that you can use to protect yourself from rain or use as a parachute, etc.
The idea is a bit vague because I'm not sure yet of the form it takes. I just want to find more exploratory forms of play that don't require hitting things as a main verb (even though this game could still contain violence). Plants seem to provide a good playing ground for generational algorithms, fractals, etc.
Inspirations may be:
- Rain World
- Spore/Crescent Loom
- Succulents
And I'm sure I've seen a metroidvania where growing a plant was a major mechanic, but I can't remember the name.
I know what you're thinking