wanp's profile

wanp quivering Signature:
ou go in, you clock in, you lock in, you step in, and y
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It may actually be misleading to call twn opinionated: it's strongly opinionated on what you can/should do, but not much at all on how
Well, there should be... Though it would change a lot over time. I might do a quick starting tutorial for Lua at least.

EDIT: To be clear, there is a "wiki" for this, which explains the general philosophy and how certain systems work, some details of which are not implemented yet. But that's not really enough to actually use it. I will also document the full API eventually, but it's still a bit fluid for now.
We might have to get a little creative with the more unfinished bits, but it could be useful to find what can be improved in what's already present (A LOT PROBABLY). No idea how many potos are actually willing to use it
Deleting a thread leaves you with an error page when it refreshes, because the dead link doesn't redirect anywhere... Also, deleting a thread doesn't remove it from being the "latest thread" in a topic (possibly applies to the "latest post" as well?) which means you can click that dead link and get an error too.
Did you know that veclavtalica and (technically) I have been working on a thing you might call a game engine? Bet you didn't! Please tell me you didn't !

It's called Townengine, though it's more commonly referred to as twn. Its primary goals are to achieve development simplicity and compatibility through constraints. You write game code in C or anything that talks to C—for example, we provide a direct starting point for coding in Lua.

I will edit this post to add a link when there is a consistent public repository available...
I remember the word because of the game... maybe a 6DoF game would be fun to make
how many
It's slightly odd that the post body is still saved after posting a reply
most things,
. Personally,