Hi everyone! Sorry I haven't responded to anything in the last few months, I've been away and apparently I no longer recieve email notifications for topic replies so I completely missed all this! Apologies :)
pasantoro wrote: 15 Apr 2024 12:18
I'm trying to generate a new game using Wasteland (v 0.5.0), but I keep getting the same error:
Indeed it seems Wasteland is broken in OpenTTD 14+ when starting in the intended year. Of course starting in 2078 or later and/or using another road set as others have suggested will work as a temporary fix for now, you just won't get the destroyed roads to start.
I'll have to look when I get a chance to see what's going wrong, but I think there was a change in OpenTTD some months ago in the way it handles hidden roadtypes, so I suspect it's just something silly on my part, and it should (hopefully) be an easy fix. For now though I've restricted Wasteland from being downloaded on Bananas on OpenTTD 14+ clients to prevent any further confusion.
Auge wrote: 09 Feb 2024 11:05
Meldrian, a team member of the german Linux gaming online magazine holarse.de, recently ran a Wasteland session and wrote about it on Mastodon in german language.
That's awesome, I love seeing stuff like this. I know I'm a bit late but I really appreciate you sharing that :)
Jebus wrote: 08 Feb 2024 20:47
First of all I'd like to thank you for that nice mod, I enjoy it a lot! It's a whole new experience while playing OTTD. Great work!!!
Thank you for the kind words and I'm glad you enjoy it! I'll definitely check out your scenario next time I hop in the game :)
Clone of this, for comparison purposes