meo's profile

meo don't howl if you don't woof Signature:
the supreme lordess of cringe, bow before me.
Latest posts:
hi. we missin you..

tell here you are fine, at least. I'll throw here some proxies for you to use. of course, if you want. It's just worrying at this point, so at least give us a sign..
hm okay it's about 30% less dense also, i gotta configure uploading images to a host so i can insert pics easier

that, too, may be a feature. copy-pasting images onto porom may upload them to a server selected either by the user or the admin. porom will still formally keep none of the user files.
Hi everyone! Sorry I haven't responded to anything in the last few months, I've been away and apparently I no longer recieve email notifications for topic replies so I completely missed all this! Apologies :)
pasantoro wrote: 15 Apr 2024 12:18 I'm trying to generate a new game using Wasteland (v 0.5.0), but I keep getting the same error:
Indeed it seems Wasteland is broken in OpenTTD 14+ when starting in the intended year. Of course starting in 2078 or later and/or using another road set as others have suggested will work as a temporary fix for now, you just won't get the destroyed roads to start.

I'll have to look when I get a chance to see what's going wrong, but I think there was a change in OpenTTD some months ago in the way it handles hidden roadtypes, so I suspect it's just something silly on my part, and it should (hopefully) be an easy fix. For now though I've restricted Wasteland from being downloaded on Bananas on OpenTTD 14+ clients to prevent any further confusion.
Auge wrote: 09 Feb 2024 11:05 Meldrian, a team member of the german Linux gaming online magazine holarse.de, recently ran a Wasteland session and wrote about it on Mastodon in german language.
That's awesome, I love seeing stuff like this. I know I'm a bit late but I really appreciate you sharing that :)
Jebus wrote: 08 Feb 2024 20:47 First of all I'd like to thank you for that nice mod, I enjoy it a lot! It's a whole new experience while playing OTTD. Great work!!!
Thank you for the kind words and I'm glad you enjoy it! I'll definitely check out your scenario next time I hop in the game :)


Clone of this, for comparison purposes
admin said:
Second one is fine, but the first lacks in visibility a bit. I kind of imagined the counter to take place same as Stickied/Locked signifiers, with the number of unreads being the symbol. To not be redundant (and also, works as an extra signifier that you are subscribed to a certain thread), may only demonstrate this block of the column on those threads one is subscribed to. like this:

concept image
Download: Public Iteration #4

Oh shiet I forgot about the babycode guide. That base is covered now.
Download: Public Iteration #3

Updated to account for spoilers added in commit f1f62fa2.

Also, all the previous iterations of the topic are now hidden behind a spoiler (thanks admin the Normal).

I may add variables to this thing... or even, make all the colors derivative of one, if this is possible within CSS. But I don't want to do that before the base CSS is rewritten.

What I may actually try, if you welcome this. But only may.
Download: Public Iteration #2.

Added slightly opinionated changes like ridge borders to pfps and posts texts taking the whole gray box. No longer a mere recolor. Still, minor enough to work. Also, fixed the deletion warning to red.

Why don't I just rewrite the base CSS and make a PR?..
Download: Pubilc Iteration #1

Some features are missing, namely gradients phasing post content out, since they were implemented using masks which punctured the interface down to the background image, and... yea, it looks weird. if anybody knows how to fix this, feel free to - seek out mentions of

mask-image: none !important ,

Try to figure this out.

Reformatted the topic message so that new updates are new replies, which I'll then link in the top post.
Self-explanatory. Try to make a guest user, and upload a compliant pfp with em.
admin said:
by "talks" do you mean posts?
Yup, affirmative. I want it to be possible to see the number of new posts within a thread, besides that thread.